Numenera discovery destiny download pdf






















Step into the Ninth World—and brighten its future with the light of the past Discover Your Destiny immerses you in the Ninth World, while taking you on a tour of character creation and other key concepts introduced in the forthcoming Numenera Discovery and Numenera Destiny corebooks.

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Modiphius 2d Savage Worlds. Product Type. Core Rulebooks. Non-Core Books. Other Tabletop Games. Gift Certificates. Publisher Resources. Family Gaming. Science Fiction. Phone PDF. Virtual Tabletops. The other PCs came to you looking for Free level of Effort, of Effort toward the success of that task. This help with a plan of action. Things fell through, and going with the Retrying a Task After apply a level of Effort when retrying failed tasks.

Failure, page Inability: You have a lightness of being, 4. Might defense tasks are hindered. Whether that fire is the following list of options, choose how you for a person, a place, a people, a concept, became involved in the first adventure. By sticking with a difficult situation, you Passionate characters are sometimes found the other PCs already involved in a task champions for a cause or defenders of a faith.

Or they might just be driven individuals. But even if how you found the other PCs. You charge right in. The other PCs said their mission would be You gain the following benefits: difficult to complete, so you signed up to help.

Skill: You are trained in running, climbing, and swimming. You can do this only once, but its use before an event to assemble the best possible often than not, the difference between success is restored each time you make a recovery roll.

Inability: Your temper is hard to control. Often, being prepared means having sneaking or lying, are hindered. PCs and will do anything for them. Skill: You are trained in initiative tasks. The mission the other PCs were planning Tool Aficionado: If a tool enables a non- seemed vital to you for your own reasons. They combat task but does not provide an asset, had no choice but to let you get involved. You were guided to the other PCs and using a tool.

If a tool provides an asset to a their task by someone you deeply respect. Bag of light tools, danger, or personal tragedy. Luckily, calamity Additional Equipment: A bag of light tools.

Instead, you the following list of options, choose how you show your perseverance most often in the face became involved in the first adventure.

For someone as prepared as you are, to your Might Pool. When all your preparations came to the face of difficulties.

The other PCs asked you to help them get in response within the next minute gains an ready for an important journey, and you ended asset. To some extent, the following list of options, choose how you people and communities can look out for became involved in the first adventure.

You found the other PCs in trouble and reason. Uncharacteristically, you were caught in a such outcomes. The other PCs helped to free you. It was either do what needed doing or die.

Now, here you are along with the other PCs. You like to push the latter further than Initial Link to the Starting Adventure: From others, because it gives you a rush of satisfaction the following list of options, choose how you and pleasure when you succeed.

The more you became involved in the first adventure. You protected another PC from a bad next risky challenge to try yourself against. You gain the following benefits: 2. The other PCs sought you out because of of chance, such as playing games or choosing your reputation for helping others.

You believed that by coming along with the Pressing Your Luck: You can choose to other PCs, you would learn something that would automatically succeed on one task without When a GM intrusion help you protect an entire community later on. When you do so, however, you also means that something else happens in addition trigger a GM intrusion as if you had rolled a 1.

Life has thrown a lot of trouble your way. Tasks related to sneaking and staying survive. People less unyielding than you are quiet are hindered. You think the tasks ahead will present you The PC recalls that the abhumans they random piece of information pertinent to the with unique and fulfilling challenges. It is always an 3. One of your biggest risks failed to go your secrete poison.

The objective fact and must be something you could way, and you need money to help pay that debt. PC remembers that have logically read or seen in the past. You can 4.

If the your serene demeanor. Part of it comes to you latter occurs and you fail to stop, you attack naturally, but serenity also requires discipline the nearest ally within short range. Another PC saw you take down a mean Skill: You are trained in Intellect defense drunk in a tavern, not realizing you were the tasks.

Skill: You are hard to rile, and you are 2. You wanted to get away from a bad trained in all actions that involve overcoming situation, so you went with the other PCs. You want to change, and you hope that panic.

One of the other PCs asked you to come became involved in the first adventure. By staying calm in a difficult situation, you harnessed for the benefit of the mission. You were investigating a series of strange occurrences, which led you to the other PCs and your current situation. Sometimes you need to blow off a little steam and helping the other PCs seemed like a way to do that. Sometimes you succeed for your friends—smiling like they smile, laughing when they laugh, and sometimes even having other emotions of your own.

Violence your friends can tolerate, but you sometimes worry they will also learn that you are cruel. You gain the following benefits: Skill: You are trained in tracking creatures. If a creature has wronged you, the tracking task is eased. Bloodthirsty: Once you begin fighting, you see only red.

You inflict 2 additional points of damage with any attack. Pick one other PC. This character has a Descends From Nobility, before you can absorb any more. Eventually, you will be release is even more potent than you thought. Arkus, page 7 such as healing or invigorating creatures. Major Effect Suggestions: The energy you Glaives often gain the biggest benefit from release is even more potent than you thought.

Absorbs Energy GM being energy absorbers, as they are the ones Your opponent loses their next action. Some of the initial uses of absorbed energy are for Tier 1: Absorb Kinetic Energy.

You absorb a portion predators feed directly on combat. However, Wrights can potentially use of the energy of a physical attack or impact. You energy. Sometimes more some of that energy to improve their crafting negate 1 point of damage you would have suffered than just the intended abilities.

Once you have item is drained of energy. Connection: Choose one of the following. For reasons unknown 1 point of damage from any incoming blow to you, this character is completely immune to or impact, but the residual energy bleeds off the energy you release, whether you use it for with a flare of harmless light you cannot store help or harm.

One At tier 3 and tier 6, you can choose one of within long range for 4 points of damage. If point of damage equals 1 unit of io. If your game weapon allows the weapon to trigger the uses the rules for advancing beyond tier energy in combat. The energy inflicts 3 points 6, you may eventually gain all the abilities of damage on the creature touched in addition provided by a focus, including both to any damage the weapon itself might do.

You options at tier 3 and tier 6. Tier 3: Ability Choice. Absorb Pure Energy. You can also absorb and store energy from attacks made with pure energy focused light, radiation, transdimensional, psychic, etc.

This ability does not change how many points of energy you can store. If you also have Improved Absorb Kinetic Energy, you can absorb 2 points of damage from other energy sources as well. Improved Absorb Kinetic Energy.

Instead of being able to absorb 1 point of damage from a physical attack or impact, you can absorb 2 points. You can also store up to 2 points of energy from any source. However, you can still only release energy 1 point at a time. Tier 4: Overcharge Energy. When you use Release Energy, it inflicts an additional 2 points of damage. You extend your Absorb Kinetic Energy ability to one creature within immediate range so that they also can absorb energy from physical attacks and impacts for one hour.

That creature, however, cannot release excess energy as a blast. For each level of Effort you apply, you can increase the number of targets you affect by one. Tier 6: Ability Choice. Energize Crowd 9 Might points.

You extend Weird Ability: You can choose to learn When you use Energize your Absorb Kinetic Energy ability to up to Danger Sense instead of one of the abilities Crowd on a crowd of thirty creatures within short range so that they granted by your type.

Your initiative or a horde from attack, and impacts for one hour. If you have Absorb tasks are eased. Minor Effect Suggestions: Your foe is The creatures, however, cannot release excess surprised by or has a bad reaction to you for Community stats, energy as a blast.

You infuse 1 point of hindered. You resist the dictates of even if in full view of the target. For each level Acts Without authority, you try to break away from the control of Effort applied, you can attempt to affect one Consequence GM that society holds over you, and you like to flout additional target, as long as all your targets are intrusions: Luck has a way of turning at the traditions that you view as backward.

You are trained in one of the What if the concept anything or anyone you deal with. This is why you often press your luck and defy the status quo. Tier 2: Get Away 2 Speed points. After your Often enough, you get away with it. You enjoy some kind of immediate range. Choose either Goad or also practiced certain skills, behaviors, and Seize Opportunity as your tier 3 ability.

Those who can attitudes that allow blame to slip off you like Goad 2 Might points. After you successfully act without water off a murden. You can use it Connection: Choose one of the following. Through a quirk of fate, turn in the round.

If you use this action to 2. You recently discovered attack, the attack is eased. You saved them from certain death by taking a lucky gamble. They rescued you thing. No, these were made by a heinous, amoral machine. When Ninth Worlders are generally unaware of the you roll for a task and succeed, roll again.

If Leviathan, but here and there, you run across the second number rolled is higher than the pockets of people who know of the horrors first, you get a minor effect. If you roll the of which you speak. Some believe it is a spirit same number again, you get a major effect.

You that one day a creature you encounter will be become invisible for ten minutes. While the Leviathan. This effect ends if you command creatures that would otherwise try do something to reveal your presence or to eat them, putting a leash on them. If this occurs, you can 1. A creature you control regain the remaining invisibility effect by taking will take commands both from this character an action to hide your position.

If you have a and from you. But if it ever receives conflicting type ability that also confers invisibility, using commands, it turns on you both.

You captured a twice as long as the duration specified. Action creature for this character, but it promptly to initiate or reinitiate.

They still have scars from the incident. Choose No Fate or Twist 3. You are pretty sure you of Fate as your tier 6 ability. If you fail capture the PC. That still might not be enough to succeed 4. You saved them from a if the difficulty is higher than 6. Once you creature attack, and they owe you their life. When you roll a 1, you can choice. The Leviathan is the spirit of the Every round, each member of the group can predatory, the monstrous, and the sociopathic.

Sometimes, you suspect the term applies to Whichever effect you attempt, you can apply a specific variety of creature, all descended Effort to increase the maximum level of the from a literal entity called the Leviathan—a affected creature.

Thus, to command a level bloodline you perhaps share in some small 4 creature to do simple tasks on your behalf way, explaining why you can command two levels above the normal limit , you must and control these terrible creatures that apply two levels of Effort.

One day, she may wake and come for me. Ninth World Bestiary Knowledge. You additional, immediate action, which they can are trained in the lore of flesh-eating, non- take out of turn, but to do so, you must apply a humanoid creatures—recognizing them, level of Effort. Choose Become the Leviathan or Menagerie as your tier 6 ability.

Tier 2: Capture Creature. A captured creature becomes tame When you do, you become practiced in using in your presence, becoming a follower.

As a whatever natural weapons—teeth, claws, tail, Followers, page 17 special exception to the rules for followers, one and so on— your new shape possesses. For each could help you with, such as perception or level of Effort you apply, your size increases by initiative.

You can have only one captured 5 feet 1. Becoming the Leviathan is incredibly taxing. Action to change. Action to to fly into a bone-ripping rage for up to one revert or take some other shape. During this period, treat the creature Menagerie. You can use your tier 2 ability as a level 5 creature that inflicts 6 points to have up to four Captured Creatures at one of damage each round.

However, after this time instead of just two. Your goal is to keep improving graft, creating an open, Vigor of the Leviathan. You can make an your physical form, replacing obsolete parts bleeding wound. You can use your tier 2 ability to and augmented biological processes. Whether have two Captured Creatures at a time instead you do this with technology or pieces from of just one, and you can capture creatures of other creatures depends on what you find in up to level 3.

If you have captured. One creature you have following this path makes you something more captured within short range is granted an than human, so be it.

You left behind childish additional, immediate action, which they can toys and forms to become an adult, so you are take out of turn. Alternatively, you can attempt willing to leave your humanity behind in order to provide any creature within short range an to become something greater. Wrights can use their own knowledge of the Minor Effect Suggestions: An upgraded numenera to craft custom limbs and other body part is especially effective or efficient at body grafts for themselves.

You gain an asset to Connection: Choose one of the following. Major Effect Suggestions: Your foe is 2. They once saved especially vulnerable to some aspect of one Augment Cypher, your life when one of your surgeries had a of your implants, like an allergy or radiation page 48 complication. Make an immediate attack against 3. If the attack want to demonstrate the value of your abilities. Tier 1: Autodoctor. You are trained in healing, performing surgical procedures, and withstanding pain. You can perform surgeries on yourself, remaining conscious while you do so.

Surgical Graft. You use your knowledge to surgically attach a cypher to your body, linking it to your nerves and muscles. A grafted cypher still counts toward your cypher limit, but it is not destroyed after one use. A grafted cypher has a depletion of 1 in 1d This is treated exactly the same as if it were a grafted cypher that is, it counts toward your cypher limit, has a depletion of 1 in 1d10, etc. The less human the creature is, the more difficult it is to perform a successful grafting surgery.

Action to initiate surgery, one hour to complete. When you activate a grafted cypher, add 1 to its level. Every level of Effort applied increases the level of the grafted cypher by 1. If you have the Jack trick of the trade Augment Cypher, when you apply Effort to augment a graft, you get a free level of Effort on that task.

Choose either Hardy or Tier 4: Artifact Fusion. You can surgically graft Recharge Graft as your tier 3 ability. These fused devices Hardy. Grafting flesh for These additional points can be used only to Enabler. The number of cyphers count as a grafted cypher. Many characters with Effort to rolls.

You increases by one. You must touch the graft, spend altered your body to make it faster and easier 1 XP, and succeed at a surgery roll difficulty to add or remove grafts. You gain an asset equal to the level of the graft to recharge it; on surgical tasks, and adding or removing a Grafters can experiment otherwise the graft remains spent and useless.

In addition to prone to failure. Amoral the normal options for using Effort, you can Tier 6: Ability Choice. By upgrading your period by ten minutes. If you have the Jack nervous and immune systems, you are trained trick of the trade Recharge Cypher, the time in Might defense and Speed defense tasks. Recharge Cypher, increments for recharging a graft are one hour Enabler.

Transhuman Organs. Some might PC. You excel at battling these explode when defeated. Grafts from abhumans or mutant anathemas, cleansing the world of their Eventually, organized humans might not hinder the difficulty or contaminating presence.

If the roll fails, the creature body part is ruined and cannot be used. You also likely use Telepathy implant, page 4. Grafting the energy generator from heavy weaponry, ideal for penetrating armor. Rasters are level 4, but are particularly those who are quick and nimble, larger than humans and biologically very able to leap in, cutting a few vital wires here or Ray emitter, page different from humans, so the difficulty of slicing through a component panel there.

Grafting Connection: Choose one of the following. Travonis ul, page something from an creature like a travonis 1. You suspect that this ul level 6 might be a difficulty 9 or 10 character is put off by your hatred of animate surgical task.

You can choose whether or not they know of your suspicions. You know that this character has suffered at the hands of automatons in the past, and perhaps you can. This character does not appear to share your feelings about Tier 2: Defense Against Automatons. You automatons. In fact, you believe that they have studied your enemy and are trained in might secretly have machine parts.

This character comes or machine is likely to take in a fight. Defense from the same place you do, and you knew tasks you attempt against these foes are each other as children.

Additional Equipment: You have bits Machine Hunting. You are trained in and pieces that you tore from the husks of tasks associated with tracking, spotting, or automatons you have destroyed in the past. You are also trained in all stealth mixture of machine and understanding numenera. In addition, if your tasks. Your GM type grants you special abilities that inflict decides whether such damage, they inflict 1 additional point of Tier 3: Ability Choice.

Choose either Disable creatures can be treated as biological, machine, damage to automatons and similar beings, Mechanisms or Surprise Attack as your tier 3 or both in some cases. If you have abilities that Disable Mechanisms 3 Speed points. With normally would not work against automatons a keen eye and quick moves, you disrupt some like mind control , they will now.

You inflict of damage minimum 1 point for one 3 additional points of damage against minute. You must touch the automaton to disrupt but to aggressively bash those who would do it if you are making an attack, it inflicts no you harm. At first, you can create only a small damage. But as your skills improve, Surprise Attack. If attacking from a hidden you can learn to throw it at foes and have it vantage, with surprise, or before your rebound, heal allies, and release an explosion opponent has acted, you get a free level of of destructive energy each time it strikes home.

Free level of Effort, Effort on the attack. On a successful hit, you Glaives and Delves are most likely to choose page inflict 2 additional points of damage. Tier 4: Automaton Fighter. When fighting an 1. You ignore 2 points of opportunity to prove them wrong. Armor on an automaton. Someone related to this character gave you the plans to create, or Tier 5: Drain Power 5 Speed points. You affect themselves created, your shield. You rescued them from inflicting upon it all four conditions listed for a bad situation.

Disable Mechanisms at once. You must touch 4. A shared destiny? Or destined to become bitter foes one day? Force Fall 1 Speed point. You must either touch the target fall. Major Effect Suggestions: Your bash your You make a melee attack that inflicts no target, and they are dazed for one minute, damage against a machine.

Instead, if the during which time their tasks are hindered. There have been no substantive changes to the way the game plays mechanically, or the way NPCs, creatures, cyphers, artifacts, and other items work. And you can use future supplements with the existing Numenera corebook, if you choose to keep using it instead of Numenera Discovery.

Become a part of the setting, and help shape the future of the Ninth World. You can make the world a better place. Help a community defend itself from abhumans or the iron wind. Create centers of learning or trade. Innovate, build, and protect. Manage an entire community and help it prosper and grow—or simply create new cyphers, a cool base, or maybe a vehicle for your adventuring group.

Numenera Destiny will allow you to take what you discover and make use of it, for yourself or the future of the Ninth World. Discovery through exploration of the weird and wondrous remnants of the prior worlds—is the core of Numenera play, but now Numenera Destiny gives you new things to do with your discoveries, and entirely new and epic ways to structure your game.

And Numenera Destiny introduces the Arkus, Delve, and Wright—three new character types—along with a number of new descriptors and foci geared toward this innovative style of play.

You can preorder or purchase Numenera Discovery and Numenera Destiny separately, but the best deal is to get them together. Droves of abhumans, murderous and vile, roam the vast wilds. The Iron Wind blows where it will, hideously reshaping everything it touches.

Ancient poisons, locked aeons within the earth, might rise to blight crops or sour wells, while creatures and machines, millennia old, pursue long-forgotten goals without regard to the destruction they rain upon the hapless. And among all these horrors, it is often we ourselves who bring the greatest grief to our neighbors.

Is there hope for the scattered and struggling people of this world?



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